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User GuideScenes & Layouts

Scenes and Layouts

Scenes are the containers for your visual content. Each scene has a layout that divides the canvas into zones, and each zone holds content.

Creating a Scene

From the sidebar, click Scenes.

Create new scene

Click New Scene. You have three starting points:

  • Blank — Start with an empty canvas and choose a layout
  • Template — Pick from the template gallery (see Templates)
  • Duplicate — Copy an existing scene

Choose a layout

Select a layout that defines your zone structure. Layouts range from single-zone full-screen to complex multi-zone grids.

Configure the scene

SettingDescription
NameDescriptive name for the scene
ResolutionTarget resolution (typically matches your endpoints)
ThemeThe theme applied to all components in this scene
BackgroundScene background colour or image

Layouts

A layout defines how the scene canvas is divided into zones.

Built-in layouts

LayoutZonesDescription
Full Screen1Single zone covering the entire canvas
Split Horizontal2Top and bottom halves
Split Vertical2Left and right halves
L-Bar3Main area with right sidebar and bottom bar
2x2 Grid4Four equal quadrants
Main + Sidebar2Main content area with right sidebar
Main + Bottom Bar2Main content area with bottom strip
3 Column3Three equal-width vertical columns

Custom layouts

You can create custom layouts by defining zones with precise pixel positions and sizes. Zones cannot overlap.

Zone Content

Each zone in a layout holds one or more content items. When a zone has multiple items, they rotate on a schedule.

Adding content to a zone

  1. Click on a zone in the Designer
  2. Click Add Content
  3. Choose the content type:
    • Component — A themed, reusable content block
    • Media — An image or video from the Media Library
    • Scene — Embed another scene (for nested layouts)

Zone rotation

When a zone has multiple content items, configure rotation:

SettingDescription
DurationHow long each item displays (seconds)
TransitionFade, slide, or cut between items
Transition durationHow long the transition animation takes
OrderSequential or random

Schedule Rules

Scenes support schedule rules that control when they are active. Rules stack — a scene plays only when all its rules are satisfied.

Rule types

Rule TypeDescriptionExample
AlwaysScene plays at all timesDefault — no schedule restrictions
Time RangeActive during specific hours09:00 - 17:00
Day of WeekActive on specific daysMonday through Friday
Date RangeActive between two dates2026-12-01 to 2026-12-31

Combining rules

Rules combine with AND logic. For example:

  • Time Range 09:00-17:00 + Day of Week Mon-Fri = Weekday business hours only
  • Date Range Dec 1-31 + Always = All of December

Scene priority

When multiple scenes are assigned to an endpoint, priority determines which plays when schedules overlap. Higher priority scenes take precedence.

Transitions

Configure how scenes transition when switching:

TransitionDescription
CutInstant switch (no animation)
FadeCross-fade between scenes
SlideNew scene slides in horizontally
Slide UpNew scene slides in from the bottom
Zoom InNew scene zooms in from centre
Zoom OutCurrent scene zooms out to reveal new scene
Flip3D flip transition
WipeWipe across the screen
DissolvePixel dissolve effect

Transition duration is configurable from 0 to 2000ms.

Scene Publishing Workflow

Scenes have a Status that controls whether they appear on live displays:

StatusDescription
DraftThe scene is being worked on and is not visible on any display
PublishedThe scene is live and will be included in the endpoint’s display rotation

How it works

  • New scenes always start as Draft — they are never immediately visible on displays
  • When you are ready, click Publish to make the scene live. This also creates a versioned snapshot
  • To remove a scene from live rotation without deleting it, click Unpublish. The scene returns to Draft status
  • If all scenes on an endpoint are in Draft status, the endpoint shows a branded holding screen with the endpoint name and a live clock

Publishing a scene both sets it live on displays and creates a version snapshot. Unpublishing removes it from live rotation but preserves all version history.

Content Approval Workflow

The approval workflow is available on Professional and Enterprise plans. Without it, scenes use the simple Draft to Published flow described above.

When the approval workflow is enabled, scenes gain two additional statuses and follow a structured review process before going live.

Workflow statuses

StatusDescription
DraftThe scene is being authored. Not visible on displays.
ReviewSubmitted for approval. Reviewers can approve or reject.
ApprovedReviewed and ready to publish.
PublishedLive on endpoints.

Simple flow (without approval)

DraftPublished — authors can publish directly at any time.

Review flow (with approval)

DraftReviewApprovedPublished

If a reviewer rejects the scene, it returns to Draft with feedback so the author can make changes and resubmit.

Submitting for review

  1. From the scenes list, hover over a Draft scene
  2. Click the paper plane icon to submit for review
  3. Optionally add notes explaining what changed

Reviewing scenes

Reviewers, editors, managers, and admins can approve or reject scenes that are in Review status:

  • Approve (check icon) — moves the scene to Approved status
  • Reject (ban icon) — returns the scene to Draft with a required reason

Review comments

Click the comment icon on any scene in Review or Approved status to open the review thread. The thread shows:

  • Status change entries (submitted, approved, rejected) with coloured badges
  • Free-form comments from any authenticated user
  • Timestamps and user avatars

Rejection and resubmission

When a scene is rejected:

  1. The scene returns to Draft status
  2. The reviewer’s reason is recorded in the review thread
  3. The author can make changes and submit for review again
  4. All previous review history is preserved

Scene Versioning

Versioning operates at the scene level. Every time you publish a scene, a versioned snapshot is created that captures the complete scene state:

  • Scene properties (name, theme, duration, transition)
  • Zone content assignments
  • Schedule rules
  • All referenced content data

You can access version history from the scene’s action menu on the endpoint page.

Version history

The version history panel shows every published version with its version number, timestamp, and the user who published it. Version numbers increment sequentially starting from 1.

Reverting to a previous version

Click Revert on any version in the history to restore the scene to that state. Reverting:

  • Creates new scene-scoped content copies rather than overwriting library content. If the original content has been edited in the library since the version was published, the library version remains untouched.
  • Records the revert itself as a new version in the history, so no history is ever lost.
  • Restores the full scene state: layout, zone content, schedule rules, and content data.

Draft changes (saved but not published) are not visible on displays. Only published versions go live.

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